HOW TO PLAY

Pass the Pigs consists of rolling two rubber dice in the shape of pigs, each with one dot on their right side.  The pigs land a certain way giving you a score for that roll. (See the scoring table below for all possible rolls).  The object of the game is simple - the first player to 100 points wins!  The player rolling the pigs accumulates points during each roll until they either:

a) PIG OUT (craps - one dot face up!) and lose their turn and their points from that roll...

OR

b) PASS THE PIGS back to their opponent, which saves them their accumulated points.  This is where the strategy comes in...  The goal is to get to 100 points before your opponent does, so knowing when to Pass the Pigs is crucial! 

To play a simulated game against a computer - go to our Online page. Please note these are simulated games and are a little different than the actual game played with two pig-dice.  These are highly recommended though as it's a great learning tool for how to keep score and splendid entertainment!

SCORING TABLE

  Examples of the rolls in Pass the Pigs:

Pig Roll

Sider - The pigs are on their sides, either with both dots facing upward, or both dots facing downward - 1 Point



Razorback - One pig on its side, one pig lying on its back - 5 Points


Trotter - One pig on its side, one pig standing upright - 5 Points


Snouter - One pig on its side, One pig is leaning on its snout - 10 Points


Leaning Jowler - One pig on its side, One pig is resting on its snout and ear - 15 Points




Double Razorback - The pigs are both lying on their backs - 20 Points


Double Trotter - The pigs are both standing upright - 20 Points


Double Snouter - The pigs are both leaning on their snouts - 40 Points


Double Leaning Jowler - The mother of all rolls!!  The pigs are both resting between their snouts and ears - 60 Points



Mixed Combo - A combination is the sum of the single pigs score.  This combination would score you 20 points (15 + 5) -



Pig Out - If both pigs are lying on their sides, one with the dot facing upwards and one dot facing downwards, you lose your points for that turn and it changes to the next player.  (You should've Passed the Pigs and banked your points!)



Oinker (or Makin' Bacon) - If both pigs are touching then you lose all your points for the game and start back at zero.  The turn changes to the next player



Piggyback - If one pig lands completely resting on top of the other, than the player is out of the game. Also, the player should consider playing the lotto as this roll is virtually impossible!



There are several variations to these game rules. One is the "Hog Call", where a player attempts to guess the score they are about to land. If correct, they double their points.  The NPPL tournaments do not use the "Hog Call"

A few words from Our Founder, Elvis Greene: 

Playing Pass The Pigs involves two major aspects of the human condition. Nerves and luck. The players who control their emotions tend to do well, while hot headed players often run themselves into ruin. And of course, a lucky roll of the pigs doesn't hurt. But is it all luck?  At the bottom of this page are some very interesting resources for you to read up on which offer a scientific approach to the game. You may just realize that there's more to the game than luck.  You may determine that there is a tremendous amount of skill involved.  Check out these links and determine for yourself...

There's a famous expression in the NPPL..."You've got to know when to pass the pigs."

http://en.wikipedia.org/wiki/Pass_the_Pigs
http://www.members.tripod.com/~passpigs/prob.html
http://www.tellapallet.com/pig_game.htm
http://www.amstat.org/publications/jse/v14n3/datasets.kern.html


And you thought we had too much time on OUR hands! 
RULES
ODDS